PrimaryAttrib ;This will ablways be the highest primary stat, strenght, intelligence etc on an item.
Int
Str
Vita
Dex
Armor ;armure total de l'item
BlockChance ;Total Blockchance on shields eg; Stormshield with 34% would have a value of 100/34 = 0.34
BlockChanceBonus ;Blockchance on shields eg; Stormshield with 9% would have a value of 100/9 = 0.09
AverageDamage ; ex si ring 9 Max dmg, avg dmg renvoi 4.5 // ex 2 si ring  26-56 dmg -> renvoi 61 // ex 3, si ring 9 min renvoi 9
leach ;Life steal %
loh
LifeOnKill
gf
mf
ExpBonus ;c'est la quantit fixe, a ne pas confondre avec % exp Atrib_Experience_Bonus = [[0x053,"float"]
ArmorBonus
AtkSpeedBonus ;% bonus a la vitesse d'attaque ex 5% sur une skorn qui aurai ce bonus, valable aussi sur ring je pense
WeaponDamageMoyen ;dgat de l'arme sans prise en compte de son attack speed
WeaponAttacksPerSecond ;Attackspeed on a weapon eg; 1.5 (pour une skorn qui a 1 de base  5% as)
DPS
CritDamage ;Critical hit damage % bonus
CritChance ;Critical hit chance % bonus
MovSpeed
GlobeBonus ;augmentation du bonus des globes Atrib_Health_Globe_Bonus_Health = [[0x059,"float"]
regen ;vie par seconde
LifePercent
BonusVsElites ;Atrib_Damage_Percent_Bonus_Vs_Elites = [[0x2FF,"float"]
ReducFromElites
Radius
lvlreq
ControlReduction
Allres
ResArcane
ResCold
ResPhysical
ResLightning
ResFire
ResPoison
ResHoly
MeleeRed ;% de degat rduit vs melee
RangedRed ;% de degat rduit vs ranged
Sockets ;Number of sockets on an item
HatredRegen
MaxDiscipline
MaxArcanePower
MaxMana
MaxFury
MaxSpirit
ManaRegen
SpiritRegen
ArcaneOnCrit
HealthPerSpirit